2D: vector paths, masks, recursive bone rigs, endpoint-pinned two-bone IK, tapered limbs, joint limits, animation lag, on-twos timing, morphing, motion trails/afterimages, spline camera, particles, sprites, lighting and sound.
3D: camera keyframes, groups, lit box/sphere/plane geometry, sprite billboards, ambient/directional/point lights and emissive surfaces.
Cinematic post: exposure, tint, vignette, grain, letterbox, fades, flashes and camera shake.
Sound: imported audio or procedural tones with timeline start/end, volume, stereo pan, rate and keyframes.
Files stay local to the browser. Exported JSON stores media paths, not binary media data.