HOSTED EXPERIENCES // CUSTOM RULES // OPTIONAL CREDIT ACCESS

HOST A GAME

Select an E.R.A.S. game mode, customize its rules, optionally reference assets you own, and decide whether access is free or sold for Credits. Hosted worlds cannot mint Credits or change global asset ownership.

BACK TO PLAY

WORLD CONFIGURATION

PLAYER DEFAULTS

WORLD-LOCAL CURRENCY

This currency exists only inside the hosted experience. It can never become E.R.A.S. Credits.

HOST ASSETS

Reference up to 8 assets you currently own. Ownership stays in your global inventory; hosted games receive a verified usage reference only.

NO HOST ASSETS SELECTED.

ACCESS & MONETIZATION

Optional deterministic access pricing. Hosted games may receive Credits through purchases but can never mint Credits themselves.

OPTIONAL HOST BUNDLES

Bundle game access and permanent usage licenses for selected host assets. Buyers always see exact contents before purchase.

NO HOST BUNDLES CONFIGURED.

AREAS / SPAWN ZONES

ITEMS / POTIONS / EQUIPMENT

MOBS + DROP TABLES

TERMINALS / SHOPS

HOST GAME runs while you are actively hosting it. PUBLISH GAME is a separate persistent service: each published game costs 1 Credit per minute, can stay online while you are away, and becomes TIMED-OUT rather than deleted when Credits run out.

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