Third-Party Documentation

Creator Guides

Learn how to turn DAI's runtime capabilities into your own Survival, Creative, Adventure, challenge, map, or experimental gameplay datapack.

1. OverviewWhat DAI is, what creators can build, and how the major systems fit together. 2. ActionsThe action JSON format, parameters, registered action types, and individual runtime capabilities. 3. Objectives, Sequences & FlowReusable behavior, queueing, branching, barriers, fallbacks, rotors, and objective composition. 4. ConditionsCondition structure, operators, groups, negation, and the complete current condition registry. 5. MenusNormal action menus, Automation contributions, named Available menus, conditions, and menu trees. 6. Recognition & PerceptionRecognition groups, structural definitions, requirements, nearby recognition, and cached perception. 7. Overlays & ReactionsEvent hooks, default/override/cancel behavior, custom sprites, sprite sheets, layering, tinting, transparency, and interaction.