DAI Creator
Create a complete DAI experience visually, then use Universal Files for anything the guided editors do not expose.
What are you building?
Choose a starting point or jump directly into any editor. Nothing is locked to a template.
Experiences
Worldgen Profiles
Framework capability lookup
Search action IDs, condition IDs, categories, parameters, provider inputs, and descriptions. This is a read-only reference so it cannot damage the project you are editing.
data/<namespace>/dai_title_screens/*.json.item, block, entity, effect, potion and particle. Runtime-specialization JSON exposes block states/shapes/events, projectile physics, particle rendering, native effects/potions, entity lifecycle and rider seats.Try the stuff you just created.
The tester reads the Creator's current project state directly. Move around, use custom items, fire reactions/objectives, interact with entities, enter moving portals, switch dimensions, and inspect the event trace without exporting first.
Generated File Tree
<gameDir>/datapacks/MyExperience_v1.2.0.zipDAI's global library and update source. Set a stable Pack ID + Version so 4.2 can replace older save-local copies automatically.mods/MyDAIGame.jar!/data/my_game/...4.2 can discover DAI MAIN/addon data directly inside installed mods, including early experience/title/worldgen content.<gameDir>/resourcepacks/MyExperience_Resource.zipCompanion packs can auto-enable and survive renamed/versioned updates. Set a stable companion ID in Pack Setup for the strongest identity./dai/api/packs-4.2.jsonCanonical ERAS registry shared by the game and website. Publish GitHub-backed Experience Packs and Addons here with stable IDs and direct download URLs./dai/api/packs.json · packs.pending.jsonDAI 3.x compatibility and old staging metadata. DAI 4.2 does not use these as its public network source./dai/api/public-bases.jsonWebsite-only GitHub source registry used by Creator cloning. It stays separate from the in-game installer registry.