Build Playable Games with DAI
Start with a complete-game track, then use the Create Anything guides to add each custom DAI system without losing the playable loop.
Two ways to learn
Learn one DAI capability at a time: items, blocks, entities, weapons, physics, timelines, UI, modules, automation, worldgen and more.
4 FULL GAME TRACKSBuild a Complete ExperienceFollow a production-style sequence from safe spawn through gameplay, recovery, multiplayer, migration, performance and polish.
QUICK REFERENCERecipesUse short patterns only when you already understand where the system belongs in the larger game loop.
Complete Game Tracks
These are the flagship tutorials. Each track is designed to end in a genuinely playable game experience rather than a disconnected feature demo.
Personal Home → generated rooms → encounters → ten floors → extraction → migration-safe campaign.
REFERENCE EXPERIENCESpace Between BlocksPersonal ships + shared planets + literal planetfall + modules + canonical timeline geography + environmental physics.
CLASS COMBAT GAMEMineTriggerTrion → classes → weapons → projectiles → abilities → dummies → PvP/team-ready combat loop.
ENDLESS SURVIVALHollow SpiralPersistent six-direction rooms → connector integrity → encounters → survival progression → safe frontier generation.
Recommended production order
- Pick one complete-game trackUse its milestones as the spine of the project.
- Open Create Anything only when a milestone needs a new primitiveBuild that primitive, test it alone, then integrate it immediately.
- Keep the game launchableEvery milestone must leave a valid spawn, checkpoint and resume path.
- Test physical traversalDoors, sockets, water exits, stairs, drops and terrain matter as much as JSON state.
- Add failure recovery earlyDeath/rejoin/void/loading failures are architecture, not end-of-project polish.
- Add multiplayer ownership before content explosionPrivate and shared state must be explicit.
- Add migrations before public releasesEvery terrain/room/ship fix after release needs a local upgrade path.
- Polish last—but polish deeplyModels, HUD, audio, loading screens and cinematic FX amplify mechanics that are already correct.
Other project workshops
Authored terrain, native creatures and RPG progression.
Project workshopDIRECTIONAL COMBATMusashi StoryLarge authored province plus directional weapon combat.
Project workshopPERSISTENT SIMTamaCraftiOwned persistent home/pet simulation and UI.
Project workshopSTACKABLE ADDONEcho TimeVanilla-resource-compatible ability addon with optional future companion hooks.
Project workshop