DAI 3.0 · LEARN BY SHIPPING

Build Playable Games with DAI

Start with a complete-game track, then use the Create Anything guides to add each custom DAI system without losing the playable loop.

Build from scratchTest in MinecraftMultiplayer-safe by designDAI 3.0

Two ways to learn

Complete Game Tracks

These are the flagship tutorials. Each track is designed to end in a genuinely playable game experience rather than a disconnected feature demo.

Recommended production order

  1. Pick one complete-game trackUse its milestones as the spine of the project.
  2. Open Create Anything only when a milestone needs a new primitiveBuild that primitive, test it alone, then integrate it immediately.
  3. Keep the game launchableEvery milestone must leave a valid spawn, checkpoint and resume path.
  4. Test physical traversalDoors, sockets, water exits, stairs, drops and terrain matter as much as JSON state.
  5. Add failure recovery earlyDeath/rejoin/void/loading failures are architecture, not end-of-project polish.
  6. Add multiplayer ownership before content explosionPrivate and shared state must be explicit.
  7. Add migrations before public releasesEvery terrain/room/ship fix after release needs a local upgrade path.
  8. Polish last—but polish deeplyModels, HUD, audio, loading screens and cinematic FX amplify mechanics that are already correct.

Other project workshops