DAI 4.1 · ACTION REFERENCE

266 registered action IDs

These IDs are extracted from DAI_ActionHandler. Use the how-to guides for project patterns; use this page when wiring exact action types.

Menu 10 actions

open_dai_creator
open_automation_creator
pause_menu
update_menu
open_dai_menu
screen_open
open_data_screen
set_cursor_released
open_chat
close_screen

Overlay 14 actions

overlay_sprite
overlay_sprite_sheet
overlay_text
overlay_button
overlay_remove
overlay_clear
overlay_set_position
overlay_move
overlay_set_size
overlay_set_z
overlay_set_interactable
overlay_lock_transform
overlay_clamp_to_screen
overlay_repel_mouse

Look 2 actions

set_look
add_look

Movement 9 actions

move
jump
crouch_toggle
crouch_set
sprint_toggle
sprint_set
swim_toggle
swim_set
input_stop_all

Target 4 actions

scan
target_clear
recognize_target
recognize_block

Combat 4 actions

attack_target
attack_basic
attack_start
attack_stop

Automation 7 actions

automation_start_vanilla_gameplay
automation_start_speedrun
automation_start_creative_builder
automation_start_adventure
automation_continue
speedrun_find_portal_site
automation_stop

Game Mode 55 actions

set_gamemode
run_command
run_server_command
server_run_function
server_set_block
server_break_block
server_give_item
server_take_item
server_projectile_spawn
projectile_spawn
skill_cast
server_skill_cast
server_particle_emit
particle_emit
server_effect_apply
effect_apply
server_effect_remove
effect_remove
server_potion_apply
potion_apply
item_component_set
item_component_remove
item_component_copy
block_entity_set_boolean
block_entity_set_number
block_entity_set_string
block_entity_add_number
block_entity_toggle_boolean
block_entity_clear
block_entity_slot_set
block_entity_slot_clear
server_mark_experience_started
key_click
key_press
key_release
type_text
creative_open_inventory
creative_close_inventory
creative_select_tab
creative_search_item
creative_take_item
creative_equip_item
creative_save_toolbar
creative_load_toolbar
creative_pick_block_nbt
creative_remove_block
creative_place_block
creative_set_block
creative_flight_set
creative_fly_to
wait_for_creative_flight
creative_hover
creative_build_blueprint
creative_blueprint_cell
wait_for_creative_build

Extension 45 actions

state_set_boolean
state_set_number
state_set_string
state_add_number
state_toggle_boolean
state_clear
capability_add
capability_remove
capability_clear
reference_remember_target_entity
reference_remember_target_block
reference_remember_reaction_entity
reference_remember_player_position
reference_select
reference_clear
emit_reaction_event
attribute_set
attribute_add
attribute_reset
attribute_modifier_add
attribute_modifier_remove
native_attribute_set
native_attribute_modifier_add
native_attribute_modifier_remove
status_set_health
status_heal
status_damage
status_set_absorption
status_set_food
status_set_air
status_set_fire_ticks
animation_play
animation_stop
animation_pause
animation_resume
wait_for_animation
cinematic_play
cinematic_stop
cinematic_pause
cinematic_resume
wait_for_cinematic
content_activate
content_deactivate
content_event
content_give

Inventory 10 actions

open_inventory
hotbar_select
hotbar_next
hotbar_previous
hotbar_normalize
item_use
use_start
use_stop
item_drop
item_swap

Equipment 5 actions

hotbar_select_item
equip_best_tool
equip_best_weapon
equip_best_food
equip_best_block

Interaction 2 actions

interact
pick_block

Mining 8 actions

break_targeted_once
break_once
break_start
break_stop
equip_best_tool_for_block
mine_targeted_block
mine_nearest_block
collect_nearby_items

Block 8 actions

place
place_targeted_block
place_nearest_block
place_block_at_selected_position
exact_place_align
exact_place_finish
exact_place_verify
harvest_crop

Navigation 9 actions

approach_target_block
wait_for_approach
wait_for_target_block
explore_for_block
wait_for_exploration
vertical_scaffold_to_target
wait_for_vertical_scaffold
vertical_scaffold_descend
wait_for_scaffold_descent

Waypoint 5 actions

remember_waypoint
remember_target_waypoint
select_waypoint
forget_waypoint
forget_failed_waypoint

Spatial 6 actions

select_waypoint_offset
remember_offset_waypoint
remember_surface_offset_waypoint
scan_adjacent_blocks
select_adjacent_block
spatial_clear

Food 1 actions

eat_best_food

Container 9 actions

open_container
wait_for_container
wait_for_screen_profile
close_container
container_click_slot
container_shift_click_slot
container_insert_item
container_take_slot
wait_for_container_slot

Queue 5 actions

delay
sequence
enqueue_action
queue_clear
random_action

Crafting 2 actions

craft_recipe
craft_take_result

Objective 1 actions

objective_execute

Flow 4 actions

stop_if_failure
stop_if_success
run_if_failure
run_if_success

Customization 41 actions

customization_event
customization_activate
customization_deactivate
sound_play
sound_stop
music_play
music_stop
hud_show
hud_hide
render_profile_apply
render_profile_clear
structure_place
feature_place
loot_grant
currency_add
currency_take
currency_set
shop_open
shop_purchase
dialogue_start
dialogue_choose
dialogue_end
quest_start
quest_advance
quest_complete
quest_fail
faction_join
faction_leave
biome_apply
dimension_transfer
rules_apply
rules_clear
vehicle_spawn
vehicle_despawn
vehicle_mount
vehicle_dismount
interactive_use
fluid_apply
fluid_remove
environment_enter
environment_exit
Server authority: actions such as functions, commands, world mutation, item grants/takes, skills, projectiles, effects and persistent state dispatch through server-owned paths where required.

Open Complete Capability Index →