DAI 4.1 · ACTION REFERENCE
266 registered action IDs
These IDs are extracted from DAI_ActionHandler. Use the how-to guides for project patterns; use this page when wiring exact action types.
Menu 10 actions
open_dai_creator
open_automation_creator
pause_menu
update_menu
open_dai_menu
screen_open
open_data_screen
set_cursor_released
open_chat
close_screen
Overlay 14 actions
overlay_sprite
overlay_sprite_sheet
overlay_text
overlay_button
overlay_remove
overlay_clear
overlay_set_position
overlay_move
overlay_set_size
overlay_set_z
overlay_set_interactable
overlay_lock_transform
overlay_clamp_to_screen
overlay_repel_mouse
Look 2 actions
set_look
add_look
Movement 9 actions
move
jump
crouch_toggle
crouch_set
sprint_toggle
sprint_set
swim_toggle
swim_set
input_stop_all
Target 4 actions
scan
target_clear
recognize_target
recognize_block
Combat 4 actions
attack_target
attack_basic
attack_start
attack_stop
Automation 7 actions
automation_start_vanilla_gameplay
automation_start_speedrun
automation_start_creative_builder
automation_start_adventure
automation_continue
speedrun_find_portal_site
automation_stop
Game Mode 55 actions
set_gamemode
run_command
run_server_command
server_run_function
server_set_block
server_break_block
server_give_item
server_take_item
server_projectile_spawn
projectile_spawn
skill_cast
server_skill_cast
server_particle_emit
particle_emit
server_effect_apply
effect_apply
server_effect_remove
effect_remove
server_potion_apply
potion_apply
item_component_set
item_component_remove
item_component_copy
block_entity_set_boolean
block_entity_set_number
block_entity_set_string
block_entity_add_number
block_entity_toggle_boolean
block_entity_clear
block_entity_slot_set
block_entity_slot_clear
server_mark_experience_started
key_click
key_press
key_release
type_text
creative_open_inventory
creative_close_inventory
creative_select_tab
creative_search_item
creative_take_item
creative_equip_item
creative_save_toolbar
creative_load_toolbar
creative_pick_block_nbt
creative_remove_block
creative_place_block
creative_set_block
creative_flight_set
creative_fly_to
wait_for_creative_flight
creative_hover
creative_build_blueprint
creative_blueprint_cell
wait_for_creative_build
Extension 45 actions
state_set_boolean
state_set_number
state_set_string
state_add_number
state_toggle_boolean
state_clear
capability_add
capability_remove
capability_clear
reference_remember_target_entity
reference_remember_target_block
reference_remember_reaction_entity
reference_remember_player_position
reference_select
reference_clear
emit_reaction_event
attribute_set
attribute_add
attribute_reset
attribute_modifier_add
attribute_modifier_remove
native_attribute_set
native_attribute_modifier_add
native_attribute_modifier_remove
status_set_health
status_heal
status_damage
status_set_absorption
status_set_food
status_set_air
status_set_fire_ticks
animation_play
animation_stop
animation_pause
animation_resume
wait_for_animation
cinematic_play
cinematic_stop
cinematic_pause
cinematic_resume
wait_for_cinematic
content_activate
content_deactivate
content_event
content_give
Inventory 10 actions
open_inventory
hotbar_select
hotbar_next
hotbar_previous
hotbar_normalize
item_use
use_start
use_stop
item_drop
item_swap
Equipment 5 actions
hotbar_select_item
equip_best_tool
equip_best_weapon
equip_best_food
equip_best_block
Interaction 2 actions
interact
pick_block
Mining 8 actions
break_targeted_once
break_once
break_start
break_stop
equip_best_tool_for_block
mine_targeted_block
mine_nearest_block
collect_nearby_items
Block 8 actions
place
place_targeted_block
place_nearest_block
place_block_at_selected_position
exact_place_align
exact_place_finish
exact_place_verify
harvest_crop
Navigation 9 actions
approach_target_block
wait_for_approach
wait_for_target_block
explore_for_block
wait_for_exploration
vertical_scaffold_to_target
wait_for_vertical_scaffold
vertical_scaffold_descend
wait_for_scaffold_descent
Waypoint 5 actions
remember_waypoint
remember_target_waypoint
select_waypoint
forget_waypoint
forget_failed_waypoint
Spatial 6 actions
select_waypoint_offset
remember_offset_waypoint
remember_surface_offset_waypoint
scan_adjacent_blocks
select_adjacent_block
spatial_clear
Food 1 actions
eat_best_food
Container 9 actions
open_container
wait_for_container
wait_for_screen_profile
close_container
container_click_slot
container_shift_click_slot
container_insert_item
container_take_slot
wait_for_container_slot
Queue 5 actions
delay
sequence
enqueue_action
queue_clear
random_action
Crafting 2 actions
craft_recipe
craft_take_result
Objective 1 actions
objective_execute
Flow 4 actions
stop_if_failure
stop_if_success
run_if_failure
run_if_success
Customization 41 actions
customization_event
customization_activate
customization_deactivate
sound_play
sound_stop
music_play
music_stop
hud_show
hud_hide
render_profile_apply
render_profile_clear
structure_place
feature_place
loot_grant
currency_add
currency_take
currency_set
shop_open
shop_purchase
dialogue_start
dialogue_choose
dialogue_end
quest_start
quest_advance
quest_complete
quest_fail
faction_join
faction_leave
biome_apply
dimension_transfer
rules_apply
rules_clear
vehicle_spawn
vehicle_despawn
vehicle_mount
vehicle_dismount
interactive_use
fluid_apply
fluid_remove
environment_enter
environment_exit
Server authority: actions such as functions, commands, world mutation, item grants/takes, skills, projectiles, effects and persistent state dispatch through server-owned paths where required.