Page 1 · Overview

Build Your Own Minecraft Automation

Decisions and Impulses (DAI) is a Minecraft automation framework designed to let datapack creators build their own gameplay behaviors without rewriting the mod itself.

DAI = EngineReusable player capabilities and runtime systems.
Your Datapack = GameplayYou decide what the player should do and when.
Endlessly ComposableSurvival, Creative, Adventure, maps, challenges, and more.

What DAI Provides

Instead of shipping one fixed way to play Minecraft, DAI provides reusable systems that third-party datapacks can combine into their own behaviors.

World Interaction

Movement, navigation, camera control, mining, placement, item collection, inventory interaction, and crafting.

Perception

Block detection, entity detection, structural recognition, conditions, and contextual world/player state.

Decision Systems

Objectives, sequences, conditions, menus, dynamic Available menus, reactions, fallbacks, and action routing.

Presentation

Custom menu colors, static sprites, animated sprite sheets, tinting, transparency, stacking, and optional click actions.

Gameplay Systems

Exploration, combat, resource gathering, Creative construction, and higher-level behavior supplied by datapacks.

What Can You Make?

A datapack can contain one small behavior or an entire Minecraft progression system.

Find Tree
   ↓
Walk To Tree
   ↓
Harvest Wood
   ↓
Collect Logs

Survival Packs

Progression, tools, food, shelter, mining strategies, resource priorities, combat logic, or speedrun routes.

Creative Builders

Structures physically built by the player through Creative inventory, flight, camera movement, and block placement.

Adventure Maps

Landmarks, scripted routes, quests, interactions, target enemies, collection objectives, and world-reactive behavior.

Challenge Modes

Skyblock, hardcore strategies, biome restrictions, pacifist runs, one-block challenges, or entirely custom rules.

How DAI Works

Minecraft World
      ↓
Recognition / Conditions
      ↓
"What is happening?"
      ↓
Menus / Decisions
      ↓
"What can I do?"
      ↓
Objectives / Sequences
      ↓
"What should happen?"
      ↓
DAI Actions
      ↓
Movement / Mining / Crafting / Combat / Placement
      ↓
Minecraft Player

The Core Idea

You are not programming a Minecraft bot from scratch. You are assembling existing DAI capabilities into your own behavior system.
Detect Something
      ↓
Do Something
      ↓
Verify Result
      ↓
Decide What Comes Next

Start small. Build reliable behaviors. Combine them until they become an entire gameplay experience.