DAI 3.0 · STEP-BY-STEP
Armor & Equipment
Create armor/equipment with attributes, set identity, optional abilities and resource-pack visuals.
What you are building
Primary path:
Create armor/equipment with attributes, set identity, optional abilities and resource-pack visuals.
data/<namespace>/dai_armor/Create armor/equipment with attributes, set identity, optional abilities and resource-pack visuals.
Step-by-step
- Define the equipment identityCreate armor definitions and stable slot-aware IDs.
- Choose carriersSelect vanilla armor items with acceptable fallback protection/appearance.
- Apply attributesKeep base defense and custom attributes explicit; do not rely on lore text.
- Detect equipped stateUse server conditions or reactions to activate passives.
- Add set logic lastFirst prove one piece works, then add partial/full-set bonuses.
- Test removal/reload/deathEvery passive must turn off cleanly when equipment disappears or ownership changes.
Definition of done
- The feature still works after save/reload.
- Server state is authoritative; presentation mirrors it.
- Invalid input cannot duplicate rewards or bypass costs.
- Two players can use the system without sharing unintended temporary state.
- Any optional resource pack can be disabled without breaking datapack logic.
Next integration
Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.