DAI 3.0 · STEP-BY-STEP
Dimensions, Dimension Types, Timelines & Environments
Build custom spaces, clocks/timelines and environmental identity while keeping travel/recovery safe.
What you are building
Primary path:
Build custom spaces, clocks/timelines and environmental identity while keeping travel/recovery safe.
dai_dimension_types / dai_dimensions / dai_timelines / dai_environmentsBuild custom spaces, clocks/timelines and environmental identity while keeping travel/recovery safe.
Step-by-step
- Create the dimension typeDefine the physical world rules first.
- Create the dimensionBind generator/environment settings and verify it registers after the required restart boundary.
- Add timeline only when neededUse canonical time markers/tracks for authored temporal states instead of maintaining disconnected duplicate geography.
- Create safe entry/exitPreload/verify destination terrain before teleporting the player.
- Add environmental stateSky/light/physics/audio/HUD should follow the destination, not the teleport button.
- Add recoveryIf destination loading fails or the player dies, return to a known-safe checkpoint.
- Test server maturityA new player joining later must still enter the correct personal/shared world state.
Definition of done
- The feature still works after save/reload.
- Server state is authoritative; presentation mirrors it.
- Invalid input cannot duplicate rewards or bypass costs.
- Two players can use the system without sharing unintended temporary state.
- Any optional resource pack can be disabled without breaking datapack logic.
Next integration
Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.