DAI 3.0 · STEP-BY-STEP
Fluids
Create authored fluid behavior and connect it to environment, damage, movement and interaction rules.
What you are building
Primary path:
Create authored fluid behavior and connect it to environment, damage, movement and interaction rules.
data/<namespace>/dai_fluids/Create authored fluid behavior and connect it to environment, damage, movement and interaction rules.
Step-by-step
- Define the fluid identityDecide whether it is decorative, hazardous, traversable or a resource.
- Set behavior rulesMovement/damage/buoyancy/interaction should be explicit.
- Add acquisition/placement carefullyIf players can transport it, test bucket/container edge cases.
- Connect to environmentParticles/sounds/lighting communicate behavior.
- Test boundariesEnter/exit at shorelines, corners, vertical shafts and moving entities.
Definition of done
- The feature still works after save/reload.
- Server state is authoritative; presentation mirrors it.
- Invalid input cannot duplicate rewards or bypass costs.
- Two players can use the system without sharing unintended temporary state.
- Any optional resource pack can be disabled without breaking datapack logic.
Next integration
Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.