DAI 3.0 · STEP-BY-STEP

Resource Packs, Models & Vanilla Fallbacks

Create optional or required presentation layers without making visuals the hidden source of gameplay state.

Build from scratchTest in MinecraftMultiplayer-safe by designDAI 3.0

What you are building

Primary path: assets/<namespace>/
Create optional or required presentation layers without making visuals the hidden source of gameplay state.

Step-by-step

  1. Decide optional vs requiredStandalone addons should prefer useful vanilla fallbacks; full experiences can require a companion pack.
  2. Create stable model hooksTarget custom data/model identity that the datapack already owns.
  3. Build one model/textureVerify first-person, third-person, GUI and dropped-item views.
  4. Add particle texture referencesEvery custom block/item model should have an intentional particle mapping to avoid resource-loader warnings.
  5. Animate through stateUse model states/animation hooks that follow authoritative mode/cooldown/charge.
  6. Disable the packFor optional companions, confirm the datapack is still playable with vanilla resources.

Definition of done

  • The feature still works after save/reload.
  • Server state is authoritative; presentation mirrors it.
  • Invalid input cannot duplicate rewards or bypass costs.
  • Two players can use the system without sharing unintended temporary state.
  • Any optional resource pack can be disabled without breaking datapack logic.

Next integration

Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.