DAI 3.0 · STEP-BY-STEP
Resource Packs, Models & Vanilla Fallbacks
Create optional or required presentation layers without making visuals the hidden source of gameplay state.
What you are building
Primary path:
Create optional or required presentation layers without making visuals the hidden source of gameplay state.
assets/<namespace>/Create optional or required presentation layers without making visuals the hidden source of gameplay state.
Step-by-step
- Decide optional vs requiredStandalone addons should prefer useful vanilla fallbacks; full experiences can require a companion pack.
- Create stable model hooksTarget custom data/model identity that the datapack already owns.
- Build one model/textureVerify first-person, third-person, GUI and dropped-item views.
- Add particle texture referencesEvery custom block/item model should have an intentional particle mapping to avoid resource-loader warnings.
- Animate through stateUse model states/animation hooks that follow authoritative mode/cooldown/charge.
- Disable the packFor optional companions, confirm the datapack is still playable with vanilla resources.
Definition of done
- The feature still works after save/reload.
- Server state is authoritative; presentation mirrors it.
- Invalid input cannot duplicate rewards or bypass costs.
- Two players can use the system without sharing unintended temporary state.
- Any optional resource pack can be disabled without breaking datapack logic.
Next integration
Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.