DAI 3.0 · STEP-BY-STEP

Testing, Performance & Packaging

Turn a working prototype into a release that survives real players, upgrades and bad timing.

Build from scratchTest in MinecraftMultiplayer-safe by designDAI 3.0

What you are building

Primary path: validation + gameplay tester + release ZIP
Turn a working prototype into a release that survives real players, upgrades and bad timing.

Step-by-step

  1. Run static validationJSON parse, missing function refs, missing model/texture refs and command volume limits.
  2. Test the happy pathPlay the complete loop without commands.
  3. Test failure pathsDie, disconnect, spam input, enter water/void, fill inventory and reload during transitions.
  4. Watch performanceMeasure construction stalls, recognition scans and entity counts; stage expensive work.
  5. Test multiplayerAt least two players at different progression states.
  6. Test upgrade migrationInstall over the prior release in a copied save.
  7. Package cleanlyDatapack/resource pack/combo distributions must contain only intended files and correct metadata.
  8. Write the changelog from player-visible behaviorDocument what changed, migration expectations and whether a fresh world is required.

Definition of done

  • The feature still works after save/reload.
  • Server state is authoritative; presentation mirrors it.
  • Invalid input cannot duplicate rewards or bypass costs.
  • Two players can use the system without sharing unintended temporary state.
  • Any optional resource pack can be disabled without breaking datapack logic.

Next integration

Once this feature works alone, connect it to a complete loop instead of adding more isolated content. Use the complete-game tracks to see where it belongs in ACMS, Space Between Blocks, MineTrigger or Hollow Spiral.