Build a Custom Dimension
Create a real generated dimension through DAI's world-data layer, understand the restart boundary, then connect gameplay flow to it.
The Mental Model
DAI friendly world definition
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Generated server-data pack
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Minecraft dimension / dimension-type registry data
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Restarted game loads registry
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Runtime objectives / portals can target the dimension1. Prove World Generation First
Before building portals or progression, create the smallest possible world profile. This example is the documented friendly void-world shape:
{
"enabled": true,
"world_type": {
"type": "void",
"biome": "minecraft:the_void",
"features": false,
"lakes": false,
"structures": false
},
"spawn": {"x":0,"y":64,"z":0}
}DAI documents high-level world choices including normal, amplified, large biomes, single biome, debug, flat/superflat, void, water world, fixed-biome noise and configurable noise generation.
2. Give the Dimension Its Own Data
Use data/<namespace>/dai_dimensions/*.json when you want a generated dimension rather than only the experience's primary world preset. DAI's current docs say these definitions may contain generation / world_type and compile real Minecraft dimension data.
3. Optional Supporting Registries
dai_dimension_types
Height, skylight, effects and other native dimension-type fields.
dai_biomes
Friendly/native biome data that compiles into Minecraft world data.
dai_timelines
World/environment timing data documented by DAI's customization layer.
4. Connect Runtime Gameplay
- Restart after registry changes.Do not debug teleport logic until the dimension itself exists after a clean restart.
- Enter through one controlled path.Use an objective, server function or supported portal flow to transfer the player to the new dimension.
- Define a safe destination.Use a known spawn/arrival platform before introducing procedural terrain or moving portals.
- Test the return path.A custom dimension is not finished until the player can leave safely after death, reload or progression completion.
5. Grow It Safely
- Add a custom biome only after the base dimension loads.
- Add natural structures/features after terrain is stable.
- Add custom environment/sky presentation after gameplay navigation works.
- Use the Native Minecraft Bridge when you need registry/server-data formats that do not yet have a dedicated DAI schema.