PROJECT WORKSHOP · INTERMEDIATE

Build a Time Ability Item

Build a focused ability addon with a custom item identity, input conditions, cooldown state and a strong ready/active visual language.

Inspired by [DAI] Echo Time45–70 min5 milestones
Build the idea, not a clone. This workshop intentionally recreates a smaller learning version of the public project. It teaches the same categories of DAI systems without pretending to reproduce every private/internal project file.

What You Learn

custom itemskeybind/inputstatecooldownsobjectivesitem glintability feedback

Starter Project Shape

Create only the folders you need for each milestone. The exact final tree can grow as you add your own systems.

Suggested learning layout
data/echo_lab/
├─ dai_items/
├─ dai_objectives/
├─ dai_reaction_events/
└─ functions/        (optional authoritative commands)
assets/echo_lab/
├─ models/item/
├─ textures/item/
└─ lang/

Build It in Milestones

  1. Create the ability itemGive the item a stable DAI identity and a recognizable resource-pack model.
  2. Detect activationUse input/reaction handling or a registered keybind condition to decide when the ability attempts to fire.
  3. Gate with stateStore whether the ability is ready and block activation while it is unavailable.
  4. Execute the effectCompose DAI actions or a server function for the authoritative gameplay change.
  5. Expose cooldown visuallyUse item state, durability-style presentation, glint, overlay or another readable signal so the player always knows readiness.

Make It Yours

  • Add separate tap and hold behaviors.
  • Give the item multiple independent cooldown channels.
  • Make cooldown duration configurable by the MAIN experience or player.

Reference While You Build